As part of its ongoing mission to improve how iPad and iPhone apps run on M1 Macs , Apple has added plot control emulation to macOS Big Sur ’s current 11.3 genus Beta . Basically , Apple ’s trying to make its M1 Macs more like gaming PC .

According toMacRumors , running an iPad or iPhone app on an M1 Mac add a new Game Control option when you open up up Preferences from within the app . When turned on , the new option map the release on your controller to the keyboard and mouse , so you could play games with those peripherals instead of the controller .

The comptroller ’s leave thumbstick gets map to the WASD key , and the correct thumbstick to the mouse . ( Logical . ) The A button becomes the Spacebar , X clit becomes the Q tonality , Y button the E paint , and the B clitoris the F paint . Finally , L1 is bound to Tab , L2 to lurch , R1 to R , and R2 to the mouse .

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Photo: Joanna Nelius/Gizmodo

But instead of having dedicated key binding for specific in - secret plan natural action , it seems like whatever the A or L2 clit do will be mapped to specific keys on a Mac keyboard without a means to re - bind them . This could convert from game to game , bet on how the developers mapped in - game actions to the controller release . From a PC gaming perspective , this could make playing sure game via keyboard and mouse on the Mac uncomfortable and ill-chosen — and confound from one game to the next .

rent ’s say the Tab key fruit make your character crouch in one game , but open up your stock in another secret plan . And perhaps the A button lets you leap out in some games but you use it to pick up point in other games . There are sure key binding that have become tradition across multiple genres in PC gaming ( like spacebar to jump and ctrl to crouch ) that Apple is n’t accounting for here . Stardew Valley , for example , has its own keyboard controls for macOS , so why not let someone use those instead of mapping the accountant buttons from the iOS edition of the game to unlike keys ?

It also seems like thing could get a little puzzling if you ’re represent a PlayStation controller to the keyboard and mouse instead of an Xbox control . Would the Q winder be the PlayStation X push or the PlayStation Square button , since it ’s in the same position on the comptroller as the Xbox X button ? Seems rather pesky ( and confusing ) to have to retrieve which keyboard key are for which plot controller push and which key do what in every game . Apple would be unspoilt off letting users bind their own keys to the games they fiddle or else of forcing them to apply one specific layout for every game .

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M1 Macs support PS and Xbox controller , not to mention the Big Sur beta adds PS5 and Xbox One ex controller support . So why Apple is choosing to handle PC gaming control this way instead of letting the app developers represent the good key bindings for their game is n’t clean . Right now it seems like sticking with a accountant to play iPad or iPhone games on the M1 is the best way to go here .

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